Devlog which explains how this game was made and what went wrong:

Music / SFX by: https://twitter.com/hyp3rsleep

Originally intended as a game about time flying by, because time is "Out of Our Control". Gameplay mechanics weren't implemented in time, so this prototype can merely act as a representation of art direction chosen for this game.

-> Intended behavior:
You are an insect with a very short lifespan (10-30 seconds). You can spend this time sitting around until you die, or try to achieve something. At the very least, you can make the road easier for your successors... by placing helpful corpses along their way.

-> Controls:
WASD - Movement.
Space - Jump.
'E' - die.
'R' - restart the game.

Comments

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(1 edit)

You talk about prevent player from jump out of bound in your dev log.

If you stack enough corpses on the left side of the level you can still jump out of bound. (I play the game without reading the description and I thought that was the goal of the game lol.)

Hi, huge thanks for watching the devlog! In this video I was talking about being able to jump infinitely if you were touching the walls.

Stacking up the corpses to reach places wasn't the intended feature, but I added it to the game so that there's at least something to explore and have fun with. A bunch of people reported that they had a great time exploiting these mechanics, so now I have no idea, maybe I should actually keep it in the game? :D

If you keep this feature (which I think you should) , you might need to limit the number of corpses player can use at the same time (limit number of death or destroy oldest corpse or something like that) or player will do something crazy and break your game.

Not sure if breaking the game is necessarily a bad thing, since it leaves space for beyond-game exploration. :) I thought about limiting corpses to 3, but it may not be enough. I'll certainly play around with this idea, thanks!

I guess I should let you know, when I piled up enough bodies in the spawn area I managed to clip through the ground. If you continue this project (please do it looks great) might want to fix that.

Thank you for the kind words and for reporting this problem! That's definitely an issue I must address.